Chair/Presenter: Mary Dankbaar, Institute of Medical Education Research, Erasmus University Medical Center, Rotterdam, the Netherlands

Presenters:
Pamela M. Kato, Serious Games Designer, Social Entrepreneur Silicon Valley, Digital Health Scientist, USA
Todd Chang, Children's Hospital Los Angeles & Keck School of Medicine, University of Southern California, USA
Tjitske Faber, Institute of Medical Education Research, Erasmus University Medical Center, Rotterdam, the Netherlands
Shoaleh Bigdeli, Center for Educational Research in Medical Sciences, Department of Medical Education, School of Medicine, Iran University of Medical Sciences, Iran
Jeroen van Merrienboer, Joy Yeonjoo Lee, School of Health Professions Education, Maastricht University, the Netherlands

Summary:
Serious games are increasingly being used in medical education and patient care, for knowledge and skills acquisition or behavior change. They potentially offer effective and engaged learning. What do we know about the impact of games for learning and the relevance of game characteristics? What are important stages in the process of designing and implementing a successful game? Implementation of games in a curriculum often is a challenge; quite often games ‘die off’ after a promising development phase. What are factors for successful implementation? We will end with a discussion on how research on instructional design may be used for improving game-based skills training.

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