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Gamification In Medical Education

Day: Saturday
Time: 1330-1630 in Timezone UTC + 9 (Japan Standard Time)
Venue: Online workshop

Presenters: Muhammad Junaid Khan1, Sadia Habib1, Sobia Ali1
1 Ayub Medical College, Abbottabad, Pakistan

Background: Gamification is a process of applying game thinking and game dynamics to the non-game context in order to engage people and solve problems. It is the use of game-based elements like peer competition, teamwork for driving engagement, motivation, and learning.  It is a multi-dynamic process that involves cognition-ignition and imparts learning. Today’s students are digital natives. They grew up with digital technologies. In addition, they have different learning styles, new attitudes to the learning process and increased requirements for teaching and learning. Gamification is considered as one of the techniques and approaches that enhance the engagement and motivation of learners. With advancements in technology and computer sciences, many medical educators are faced with the challenge of how to continue providing high-quality and engaging medical education in a virtual setting. Based on problem-based learning, the use of gamification assists in achieving this goal. This workshop will explain a number of principles and strategies that will be used to make gamification in practice. The effectiveness of a workshop leads to three outcomes: “acquiring knowledge, developing skills and adopting the behaviours for the use of gamification in medical education.”
Who Should Participate: Healthcare professionals who are tech-savvy.
Structure of Workshop: A mix of interactive presentations, individual and group tasks.
Intended Outcomes: At the end of this workshop, participants will be able to:

  • Define gamification in non-game contexts.

  • Identify the principal characteristics of games and gamification.     

  • Discuss how gamification principles can be integrated into education.   

  • Apply gamification principles to different learning settings.

  • Elaborate rules and interaction of gamification

  • Compare and contrast the mechanics and dynamics of gamification.

  • Explain mechanics-dynamics-aesthetics framework.

  • Appraise the basics of "meaning of interaction" in gamification (acting, feeling, connecting, and reflecting)

  • Understand the functions of KAHOOT in detail.

  • Elaborate and practice the use of "KAHOOT" for engagement and assessment of students.

  • Justify the use of gamification while teaching MBBS/BDS courses in your institution.

  • Exemplify the use of gamification in your setting/area of specialty.

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